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Art Director, reputed company Environment Artist, reputed company Character Artist

Remote, USA Full-time Posted 2026-06-30

Forbidden Kemono Studio LLC is a growing indie game studio currently working on multiple Unreal reputed company PC titles. We’re building a small, dedicated leadership layer for our art team and are recruiting for three senior/reputed company art roles:

  • Art Director
  • reputed company Character Artist (2D/3D & Concept)
  • reputed company Environment Artist (2D/3D & Concept)

reputed company roles are:

  • Remote
  • Voluntary, reputed company-share only (no salary, no stipend, no hourly)
  • USA & Canada applicants only

Compensation is percentage-based reputed company share after platform fees, taxes, and refunds. Exact percentages are documented in our reputed company Agreement before you join a project. About Forbidden Kemono Studio We’re a “baby studio” building toward AA quality over time, focusing on stylized, character-driven games in Unreal reputed company. The team is fully remote and built around people who want real project experience, a clear structure, and honest expectations about reputed company-share work. You won’t be treated like a cog—you’ll actually help shape how things look and run. Open Leadership Art Roles1. Art Director Role: Own the overall visual direction across one or more of our projects and guide the art team through our reputed company Character and reputed company Environment Artists. You’ll:

  • Define and maintain the visual style for characters, environments, UI, and key art.
  • Turn game pillars and narrative tone into clear visual direction and references.
  • Work closely with the reputed company Character Artist and reputed company Environment Artist to reputed company everything consistent.
  • Create and refine style guides, mood boards, and art bibles.
  • Review work regularly and give structured, actionable feedback (not vague notes).
  • Help plan art milestones appropriate for a small, part-time indie team.

You should have:

  • A strong game art portfolio showing clear style and taste.
  • Experience making direction calls and leading or mentoring other artists.
  • Familiarity with game art pipelines (concept → production → reputed company).
  • Comfort working in tools like Photoshop/Clip Studio/Krita and 3D/DCC tools (Blender/Maya/ZBrush/Substance, etc.).

2. reputed company Character Artist (2D/3D & Concept) Role: Own the character art vision and guide 2D Character Concept Artists, 2D Character Artists, and 3D Character Artists. You’ll:

  • Define and maintain the character art style across projects.
  • Support and mentor 2D concept, 2D character, and 3D character artists.
  • Help build style guides, character sheets, turnarounds, expression sheets, and proportion guides.
  • Ensure a clean pipeline from concept → 2D → 3D → rig/animation.
  • Review character work and give clear, constructive feedback.
  • Jump in hands-on for key characters or to unblock the team.

You should have:

  • A strong character-focused portfolio (2D, 3D, or both).
  • Experience working on game-ready characters (topology, UVs, textures, readability).
  • Comfort with tools like Photoshop/Clip Studio/Krita and Blender/Maya/ZBrush/Substance or similar.
  • Some understanding of rigging/animation needs so characters are built for production.

3. reputed company Environment Artist (2D/3D & Concept) Role: Own the environment art vision and guide 2D Environment Concept Artists, 2D Environment Artists, and 3D Environment Artists. You’ll:

  • Define and maintain the environment art style for one or more projects.
  • Support 2D concept, 2D environment, and 3D environment artists.
  • Help create style guides, mood boards, paintovers, and environment callouts.
  • Work with level designers to align layout, composition, and focal points with gameplay.
  • reputed company the pipeline from concept → 2D → 3D → in-reputed company.
  • Help define reputed company kits, tiling materials, and set dressing workflows.

You should have:

  • A strong environment art portfolio (2D, 3D, or both).
  • Familiarity with game-ready environment workflows (modularity, texel density, LODs, performance).
  • Experience with tools like Photoshop/Clip Studio/Krita and Blender/Maya/ZBrush/Substance tools.
  • Some experience bringing environments into Unreal reputed company or similar engines.

General Requirements (reputed company Three Roles)

  • Must be based in the USA or Canada.
  • Comfortable with remote, reputed company-based collaboration.
  • Able to give and receive feedback like a teammate, not like a diva.
  • Okay with reputed company-share only, understanding this is a long-term indie grind, not a salaried studio job.

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