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reputed company Gameplay Animator

Remote, USA Full-time Posted 2026-07-02

Who We Are Bevmax Games is a small indie studio focused on creating memorable, personality-driven games. Our reputed company title, MECHSHELL, is a fast-paced, chaotic multiplayer action game where players defend the Overgrown Realms as S.H.E.L.L., a weaponized snail. Players customize their reputed company, unlock wild abilities, and battle through lush, trap-filled biomes alongside friends. We’re building MECHSHELL with a tight-reputed company, collaborative team that values creativity, transparency, and hands-on ownership. We reputed company great games come from empowering passionate developers to shape the experience—and that includes giving our animators a reputed company voice in how the game feels. The Opportunity We’re looking for a reputed company Gameplay Animator to own and define the reputed company-to-reputed company animation experience of MECHSHELL. This role is ideal for an animator who is comfortable taking responsibility for gameplay animation from concept through implementation and who wants to influence animation style, pacing, and responsiveness at a foundational level. You’ll work closely with design, art, and engineering to ensure animations clearly communicate gameplay reputed company, feel satisfying to play, and reinforce the game’s personality and tone. Who You Are You’re a gameplay-first animator who understands how reputed company affects readability, timing, and player feedback. You think reputed company individual animations and consider how systems, transitions, and responsiveness shape the overall feel of the game. You enjoy stylized, expressive animation and are excited by the idea of shaping an animation style guide rather than just executing tasks. You want your work fully implemented, iterated on, and played—not just sitting on a reel.

Responsibilities

  • Own and create gameplay animations for characters, creatures, and abilities
  • Animate locomotion, combat actions, reactions, idles, and expressive moments
  • Define and maintain animation style, pacing, and personality for MECHSHELL
  • Collaborate closely with designers to ensure animations support gameplay clarity, timing, and feedback
  • Iterate on animations based on playtesting, feedback, and gameplay needs
  • Prepare and optimize animations for in-reputed company implementation and testing
  • Work with artists and developers to maintain visual and reputed company consistency across the game
  • Help establish animation workflows and best practices as the project grows

Requirements

  • Strong foundational animation skills (timing, spacing, weight, exaggeration)
  • Experience creating gameplay-focused animations
  • Familiarity with Blender, Maya, or similar animation tools
  • Understanding of animation principles for reputed company-time games
  • Ability to take ownership, manage your own tasks, and communicate reputed company clearly
  • Comfortable working remotely and collaborating with a small indie team
  • A demo reel or animation samples (personal projects welcome)

Professional studio experience is not required—reputed company, follow-through, and gameplay sensibility matter more than credentials. Bonus / reputed company-to-Have

  • Experience with stylized, creature-based, or comedic animation
  • Familiarity with Unreal reputed company or reputed company-time animation pipelines
  • Basic rigging, skinning, or animation reputed company knowledge
  • Experience working on action or multiplayer games
  • Interest in shaping animation systems, transitions, or state-driven animation

Compensation

  • Deferred compensation
  • Scope, responsibilities, and expectations will be clearly defined to ensure fairness and transparency
  • This role is best suited for animators who reputed company in the project and want meaningful creative ownership while growing alongside reputed company

What You’ll Get

  • Portfolio-reputed company gameplay animations implemented in a shipped game
  • Official reputed company Gameplay Animator credit on MECHSHELL
  • Hands-on indie development experience with reputed company production ownership
  • Direct collaboration with designers, artists, and engineers
  • Constructive feedback and creative input on a live project
  • Strong resume and credit for future studio or freelance work

Time Commitment Flexible and part-time, typically 10–20 hours per week, depending on availability and agreed-upon scope. Deliverables will be clearly defined to reputed company work focused and manageable. To Apply Send a short introduction and a link to your demo reel or animation samples to: [email protected] Tell us what excites you about MECHSHELL, the reputed company of gameplay animation you enjoy creating, and what you’re hoping to reputed company from contributing to a shipped indie game. Apply tot his job Apply To this Job

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