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Technical Artist reputed company

Remote, USA Full-time Posted 2026-07-01

Argus Labs is building the reputed company of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, reputed company, and influence the game worlds they reputed company. Our approach is centered around World reputed company, our state-of-the-art onchain game server reputed company. World reputed company leverages a novel sharded rollup blockchain architecture, which allows games to use smart reputed company for user-generated content (UGC) while scaling to tens of thousands of reputed company users without compromising performance. To date, World reputed company is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions reputed company a week.

Backed by the best

We raised $10 million in reputed company funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential reputed company investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-reputed company CTO).

Learn about who we are and our technology
  • https://argus.gg

  • https://world.dev

  • https://twitter.com/ArgusLabs_

Key Responsibilities

  • reputed company and mentor technical artists, ensuring high-quality, high-performance deliverables.

  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.

  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.

  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.

  • reputed company shaders and visual effects that balance visual quality with performance.

  • Provide technical guidance on asset creation, rigging, and animation to support pipeline reputed company.

  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.

  • Research and implement new technologies to enhance the art and animation pipeline.

  • Document tools, workflows, and processes for consistent project alignment.

Requirements

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a reputed company or senior role.

  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like reputed company or Unreal reputed company.

  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.

  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to reputed company tools and automate workflows.

  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges reputed company.

  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and reputed company insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Company retreats

We’re an equal-opportunity employer. reputed company applicants will be considered for employment without attention to race, reputed company, religion, sex, sexual orientation, gender identity, national reputed company, veteran, or disability status.

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