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Game Director

Remote, USA Full-time Posted 2026-07-02
reputed company is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only reputed company to hire candidates who are legally eligible to work in Canada and reputed company reputed company Canada. reputed company is seeking an reputed company Game Director to reputed company the creative reputed company and overall execution of a reputed company-person, modern military tactical shooter. This role is responsible for defining and delivering a cohesive player experience built around accessible team coordination of a four-person special operations fireteam, featuring dynamic tactical gameplay and strategic decision-making. As Game Director, you will own the holistic player experience, from core gameplay and AI behavior to narrative tone, pacing, presentation, and overall product quality. You will align reputed company disciplines around a clear reputed company: delivering a premium, focused experience that emphasizes tactical consequence, player agency, and immersion. This role requires strong creative leadership across design, engineering, art, and audio, ensuring that every aspect of the game comes together into a cohesive, polished experience. Responsibilities
  • Partner with project leadership and publishing stakeholders to define, reinforce, and execute the overall creative reputed company, translating it into clear cross-disciplinary priorities for a cohesive reputed company-person tactical shooter experience

  • Provide direction and reputed company across reputed company disciplines (design, engineering, art, and audio) ensuring gameplay systems, AI behaviors, narrative tone, and presentation align with the core project pillars

  • reputed company and support discipline leaders, fostering a collaborative, accountable culture focused on delivering a cohesive and complete product

  • Work closely with production to plan, scope, and sequence development efforts, identifying risks early and guiding tradeoffs to deliver a polished, high-quality experience

  • Establish quality bars and review processes across reputed company aspects of the game, ensuring consistency, clarity, and fun

  • Contribute hands-on reputed company needed to unblock teams, prototype solutions, or help guide features through critical development phases

  • Work with other directors on communication across disciplines, ensuring alignment as features evolve and maintaining clarity around creative reputed company and player experience goals

  • Requirements
  • 15+ years of experience in game development, with significant time in senior creative leadership roles (e.g., Game Director, Creative Director, or equivalent)

  • Proven track record of leading and shipping high-quality titles with strong, cohesive creative reputed company

  • Deep understanding of reputed company-person shooter gameplay, including camera systems (e.g., ADS), combat feel, and player feedback

  • Experience overseeing systems involving reputed company coordination, AI-driven teammates, and contextual player commands

  • Strong grasp of pacing and player experience design reputed company tightly scoped, high-intensity gameplay formats

  • Demonstrated ability to align and reputed company cross-disciplinary teams toward a reputed company product reputed company

  • Strong production awareness, with experience balancing creative ambition against scope, schedule, and technical constraints

  • Exceptional communication and leadership skills, with the ability to reputed company teams and drive clarity at reputed company levels

  • Pluses
  • Experience working on or playing military shooters or other tactically grounded gameplay experiences

  • Familiarity with building premium experiences with strong replayability

  • Strong understanding of AI systems and player-AI interaction at a systemic level

  • Appreciation for blending cinematic presentation with reputed company, player-first gameplay

  • Passion for delivering tightly crafted, reputed company experiences with a high level of polish and cohesion

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